
It’s hard to make a sweet-looking demon knight when his cape is clipping through his armor. There are a large number of options to build your fighter with, but not all of them interact well together. The one place that could have used some improvement was the character creator. Your results may vary on other consoles, but on the Pro, it was smooth as butter. Playing on the PlayStation 4 Pro, it held a steady 60fps with no noticeable lag or slowdown. Most importantly for a fighting game, Soul Calibur 6 manages to look gorgeous while keeping a consistent framerate. Characters and stages look great, and the story is told through beautiful illustrations punctuated with the occasional cutscene. Visually, Soul Calibur 6 is for the most part outstanding.

So, in effect to get the entire story, you’ll want to play both modes. Libra of Souls and Soul Chronicle intertwine as well, as you get to meet the main characters along the way. Depending on your alignment you can unlock different paths or secret missions, which lends itself to replayability. Along the way, you get to make decisions that will push your character towards either good or evil, which will affect how your story plays out. The story behind Mission Mode is that your created character is affected by the Evil Seed, and the only way to prevent their death is by absorbing rifts scattered throughout the world. Mission Mode is a bit of an RPG-lite, and you can level up your character with experience you gain from fights, as well as equip them with food to grant beneficial effects, and new, more powerful weapons. In this mode, you can create your own fighter from an extensive array of options and quest through the world of Soul Calibur 6. The real meat of the game is in the Mission Mode, Libra of Souls, though. This is probably one of the most in-depth plots I’ve ever seen in a fighter, and each character gets a chance to shine. You start with Kilik and follow him and others through an extensive story spanning seven years.
#Soul calibur vi story series
In the Story Mode, Soul Chronicle, you’ll follow the series fighters as they seek to put an end to the effects of the Evil Seed. Siegfried still claims the Soul Edge and unleashes the Evil Seed, but things after that play out a bit differently than in the original timeline. The plot of the game rewinds to just around the events of Soul Calibur. The story modes (yes there are more than one) for Soul Calibur 6 are some of the most extensive I’ve seen in a fighting game. Players can use their custom-made characters in this mode, but it’s unknown if they’ll be collecting equipment and upgrades like they did in Soul Calibur II.Advertisement Soul Calibur 6 Review – Pseudo-Reboot

Mission, or “Libra of Soul,” looks a lot like Soul Calibur II’s “Weapon Master” mode, in that it offers players a series of different challenges laid out across a large map. Versus mode allows for individual fights against computer-controlles opponents or local players Training mode is exactly what it sounds like: a mode built to help players hone their skills and combos. Story, titled “Soul Chronicle,” contains the main campaign for this entry, and it appears to also be customized for each character. Arcade functions much like it did in previous Soul Calibur games, wherein player choose a character and fight through a series of matches to reach that fighter’s ending. Single-player modes include Arcade, Story, Versus, Training, Mission. According to the trailer below, all the basic modes one would expect are present along with a couple of extras fans will probably appreciate.Īt launch, Soul Calibur VI will offer five single-player modes, two multiplayer modes, and two extra modes.

After revealing Cervantes’s return to the Soul Calibur roster, Bandai-Namco has seen fit to announce exactly what modes Soul Calibur VI will offer its players at launch.
